![]() Sometimes concision comes at a cost: there weren’t a lot of examples in the rulebook, but I don’t think I needed them. The font and layout were easy to read: things were easy to find, and elaborations were generally somewhere in the rulebook (the Glossary and Card and Decks section were particularly helpful). ![]() The fact that the rulebook was only 16 pages made the game seem that much less daunting to play. This sounds dumb, but I liked the paper of the rulebook as well (it’s not as nice as Canvas’ linen paper, but it still felt nice). Taken all together, these three sections tends to answer most of my questions as I played the game. It’s not quite a FAQ, but there’s both a “Edge Cases” section and a Glossary, and a Cards and Decks section on the last page of the rulebook. The overview is nice (except for one major flaw, which will discuss later below after we understand the game better). It’s not a big deal: at least the playmat labels the spaces so you know where everything goes. … whereas the minions are off the left and right with the playmat. Note that the Minion cards are above the play area without the playmat (see above) … One small issue I have is that set-up without the playmat is different from the set-up with the playmat! I would have strived to make the set-up work the same regardless. What a nice way to save space in the rulebook! We list all the components as well as the breakdowns! This is just one of many example where the rulebook is the model of concision. This rulebook does something I haven’t seen before: it puts the “card breakdown” with the Components list. Notice how readable the font and the layout are! This rulebook was very concise: it’s only 16 pages, but I generally liked it. The game looks great! It is definitely a card game mostly! Rulebook The Kickstarter version comes with a bunch of plastic tokens these replace the cardboard versions (it looks like you can also get these here). What’s this thing? A really awesome game mat … that only comes with the Kickstarter version (but it looks like you can buy it here). This is mostly a card game: see cards above. There are some cardboard punchouts (which we won’t need, see below):Īnd the rulebook, which we’ll discuss more below. It also has some pretty great art o the inner cover. The Kickstarter version I have has the magnetic sealing box. This is a tower defense game and it’s mostly cards, so the box isn’t really that big: see the Coke Can above. As a solo or 2-Player cooperative game, players assume the role of the the good guys ( “The Alliance”), keeping the bad guys (“ The Horde“) from destroying our tower. The game plays 1-3 players, but it’s only cooperative at two players (the third player plays the Horde). It promised delivery in October 2022, but was about 5 months late as it just delivered to me in early February 2023. Skytear Horde is a cooperative tower defense card game that was on Kickstarter back in January 2022. Jéssica on A Review of Illiterati: A Coop…
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